Silvermoon

Random Nerdery
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Posts tagged "thatgamecompany"

The track for the last level of Flower just came up on my iTunes and I just have this big stupid grin pasted onto my face ahhhhhhhh

evaarts:

Little doodle to celebrate Journey’s one year anniversary.

gomnomnom:

Okay new system for this.

When I find new blind Let’s Plays with English commentary, I will post only the new ones while keeping this list updated.

FarfetchdForDinner (offline)

AdamUPN0w

TheDanielSuperShow/NameThatHasLasers

GabrielGaming24

woopwoopviking

UngluedWaterGaming

day9tv (first couple levels are not “first-reactions”)

Skygamez1 (occasionally makes screeching noises)

waxonandreluis (offline)

megascorchertv

TheSaDGames

~~~

thatgamecompany forum

chameishida:

I need a tear bucket…I really need it…

Please take a moment listen to this beautiful piece….

gomnomnom:

Hey guys! Just a reminder for those who live outside of North America: For the next few weeks you will need to join the weekly Journey events an hour earlier than you have been. The events now take place on Wednesdays @11:30pm UTC and Saturdays @9:30pm UTC. These will not change again until 11/3/13.

(Here is the current time in UTC)

To celebrate the anniversary of Journey’s release, many of us will be deleting our save files and joining tomorrow’s event as 1st runs—as forum member ilivetowrite pointed out though, this will mean agreeing to the online terms of use again, so please accept them and make it through the Chapter Select in advance so you don’t lose precious time entering the bridge level!

For more information on the events, please visit my posts here and here.

thatgamecompany forum

8,628 plays
Austin Wintory,
Journey

ameliapond88:

Stat sua cuique dies
Stat sua cuique dies

To each his day is given
(Aeneid)


Mæl is me to feran

Time is it for me to go 
(Beowulf) 

Aleto men moi nostos
Aleto men moi nostos

Lost is my homecoming
(Iliade, Omero)


C’est pour cela que je suis née

I was born for this
(Joan of Arc)


Kono michi ya
Yuku hito nishi ni
Kono michi ya
Aki no kure

On this road 
Where nobody else travels
On this road 
Autumn Nightfall
(Matsuo Basho haiku)

C’est pour cela que je suis née
Ne me plaignez pas
C’est pour cela que je suis née 

I was born for this
Do not pity me
I was born for this
(Joan of Arc) 

(via voxmyriad)

writeworld:

The Monomyth

The idea of the monomyth, also known as the hero’s journey, is so massively important as a method of storytelling across the globe and so completely integrated into our cultural consciousness, many writers create stories that fit into its norms without even realizing they’re doing it. We have seen this story layout hundreds of times, and yet it seems new with every retelling. The monomyth is so ubiquitous as to be universal while still rooting itself deeply into us as a story that each individual wants to be told.

If you’re a storyteller, the monomyth and its components are worth learning, so dig in!

500daysofevilexes:

THE DEPARTURE

1.) The Call to Adventure: The hero starts off in a mundane situation of normality from which some information is received that acts as a call to head off into the unknown.

2.) Refusal of the Call: Often when the call is given, the future hero first refuses to heed it. This may be from a sense of duty or obligation, fear, insecurity, a sense of inadequacy, or any of a range of reasons that work to hold the person in his or her current circumstances.

3.) Supernatural Aid: Once the hero has committed to the quest, consciously or unconsciously, his guide and magical helper appears, or becomes known. More often than not, this supernatural mentor will present the hero with one or more talismans or artifacts that will aid them later in their quest.

4.) The Crossing of the First Threshold: This is the point where the person actually crosses into the field of adventure, leaving the known limits of his or her world and venturing into an unknown and dangerous realm where the rules and limits are not known.

5.) Belly of the Whale: The belly of the whale represents the final separation from the hero’s known world and self. By entering this stage, the person shows willingness to undergo a metamorphosis.

THE INITIATION

6.) The Road of Trials: The road of trials is a series of tests, tasks, or ordeals that the person must undergo to begin the transformation. Often the person fails one or more of these tests, which often occur in threes.

7.) The Meeting with the Goddess: This is the point when the person experiences a love that has the power and significance of the all-powerful, all encompassing, unconditional love that a fortunate infant may experience with his or her mother. This is a very important step in the process and is often represented by the person finding the other person that he or she loves most completely.

8.) Woman as Temptress: In this step, the hero faces those temptations, often of a physical or pleasurable nature, that may lead him or her to abandon or stray from his or her quest, which does not necessarily have to be represented by a woman. Woman is a metaphor for the physical or material temptations of life, since the hero-knight was often tempted by lust from his spiritual journey.

9.) Atonement with the Father: In this step the person must confront and be initiated by whatever holds the ultimate power in his or her life. In many myths and stories this is the father, or a father figure who has life and death power. This is the center point of the journey. All the previous steps have been moving in to this place, all that follow will move out from it. Although this step is most frequently symbolized by an encounter with a male entity, it does not have to be a male; just someone or thing with incredible power.

10.) Apotheosis: When someone dies a physical death, or dies to the self to live in spirit, he or she moves beyond the pairs of opposites to a state of divine knowledge, love, compassion and bliss. A more mundane way of looking at this step is that it is a period of rest, peace and fulfillment before the hero begins the return.

11.) The Ultimate Boon: The ultimate boon is the achievement of the goal of the quest. It is what the person went on the journey to get. All the previous steps serve to prepare and purify the person for this step, since in many myths the boon is something transcendent like the elixir of life itself, or a plant that supplies immortality, or the holy grail.

THE RETURN

12.) Refusal of the Return: Having found bliss and enlightenment in the other world, the hero may not want to return to the ordinary world to bestow the boon onto his fellow man.

13.) The Magical Flight: Sometimes the hero must escape with the boon, if it is something that the gods have been jealously guarding. It can be just as adventurous and dangerous returning from the journey as it was to go on it.

14.) Rescue from Without: Just as the hero may need guides and assistants to set out on the quest, oftentimes he or she must have powerful guides and rescuers to bring them back to everyday life, especially if the person has been wounded or weakened by the experience.

15.) The Crossing of the Return Threshold: The trick in returning is to retain the wisdom gained on the quest, to integrate that wisdom into a human life, and then maybe figure out how to share the wisdom with the rest of the world.

16.) Master of Two Worlds: This step is usually represented by a transcendental hero like Jesus or Gautama Buddha. For a human hero, it may mean achieving a balance between the material and spiritual. The person has become comfortable and competent in both the inner and outer worlds.

17.) Freedom to Live: Mastery leads to freedom from the fear of death, which in turn is the freedom to live. This is sometimes referred to as living in the moment, neither anticipating the future nor regretting the past.

These are Joseph Campbell’s 17 steps to the “hero’s journey”, or the monomyth. This is not a checklist, nor is it a blueprint. It’s…a guideline, if anything.

(Yes, yes, I’ve started reading The Hero with a Thousand Faces. Not to help me with my writing, but to look inside the human desire to go on adventures. It’s fascinating and is filling me to the brim with wanderlust.)

A few links for further research:

-C

Large Sizes of Images: 1, 2, 3, 4.

(via bendingsignpost)

-Screeching-

In case you needed reminding from the 80 times I’ve posted music from this game, this is what is being nominated (especially starting at 1:10).

Also can we talk about A VIDEO GAME GETTING A GRAMMY NOMINATION FOR BEST SOUNDTRACK ALDKJFL;AKJF

fogcutters:

but oh man oh man let me tell you about the best part

the best part was paperman, the short at the beginning

holy shit it was just.  the prettiest thing.  and it reminded me so much of flower, which is a game made by the people who did journey and one of my favourite games i played this year, and also probably the most beautiful game i have ever seen

just everything about it reminded me so strongly of flower that i will not believe it wasn’t inspired by the game some how, particularly the sixth level, the one in the city

the art, the visual style, the use of colour, the look of the setting, how the animation was done, the progression of the story, the use of the music, the sound of the music, the way the credits were done, fucking everything made me think of flower so hard i nearly started crying because god flower god send help

and the part in the middle with the wind and the paper airplanes WAS SO GODDAMN FLOWER I FUCKIGN

it was gorgeous.  the nine bucks was worth it for the short alone

flower.

Ah, you thought of Flower too? Yeah as soon as they started swirling in that alley, with the music, I just- my heart. I’m glad I’m not the only one.

thumbcramps:

Hey guys! This is a post I’m making about something very important to me, just to say PLEASE.

I’m asking all of you to visit the Video Game Awards voting page for Game of the Yearbest ps3 game, and best song … in fact, every category it is friggin’ available in (best score, best indie game), and please please please PLEASE vote for Journey. I cannot explain how much thatgamecompany deserves this award.

If you haven’t played it, the only way I can explain Journey is as being a profound spiritual experience. It is about life, death, rebirth, and all of those that have joined you on the way. This game means so much to me and so many other people (I’ve probably played it over 50 times at this point…) 

This is a game I go to whenever I’m down. It lifts your spirits, it makes you think, it makes you feel, it makes you cry.

Journey is not the game of the year. It’s a work of art… and I will come forward and say it is the best video game ever.

So please. PLEASE. Take a few seconds out of your day to vote for them. 

This could mean the world to a lot of people.

Please spread the word.

I don’t know if the awards mean that much, but I know I have Journey people following me so I thought people should know.

(via journeystories)