it’s true how selfies help with self image
im pretty kawaii omg
I’m starting to overcome my social anxiety a little, but I still worry a lot about being annoying or pushy or creepy, so if you ever think that I’m...
Pro to starting treatment for depression?
While my desire to do housework is no greater than it ever was, housework is somehow happening anyway,...
thunderdownongreenside got me into this cute-ish mood when I stumbled upon her one headcannon of Masamune liking flowers again and I just...
The reason we wanted to create Journey besides reaching that cathartic moment in the end was to create a real connection between two people. The reason I do that is because most people are saying right now: social gaming is hot. But no other game is really socialising, as in the emotional exchange between two humans. In almost all games the only exchange between two players is bullets or numbers. On Facebook it’s more numbers, on PC and consoles it’s more bullets. So I wanted to see as a designer whether I could create an emotional exchange.
-Jenova Chen, on Journey
Well, you succeeded, sir.