Whoever came up with the idea of putting that crappy balloon series instead of random items into balloons on New Leaf needs to be...
The reason we wanted to create Journey besides reaching that cathartic moment in the end was to create a real connection between two people. The reason I do that is because most people are saying right now: social gaming is hot. But no other game is really socialising, as in the emotional exchange between two humans. In almost all games the only exchange between two players is bullets or numbers. On Facebook it’s more numbers, on PC and consoles it’s more bullets. So I wanted to see as a designer whether I could create an emotional exchange.
-Jenova Chen, on Journey
Well, you succeeded, sir.