OK, so point the first: can we have a thousand fics where Scotty is always threatening to quit and Kirk learned his lesson this...
have you ever had a game you wanted to replay but then there’s just one part that you fcking HATE and it’s just not worth it
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He walked on and occupied his left hand with the spinning and twirling of...
“Why, he couldn’t be more than a few centimetres” - wait, Cardassians don’t use centimetres.
Well, if I’m going to come up with a measuring...
The reason we wanted to create Journey besides reaching that cathartic moment in the end was to create a real connection between two people. The reason I do that is because most people are saying right now: social gaming is hot. But no other game is really socialising, as in the emotional exchange between two humans. In almost all games the only exchange between two players is bullets or numbers. On Facebook it’s more numbers, on PC and consoles it’s more bullets. So I wanted to see as a designer whether I could create an emotional exchange.
-Jenova Chen, on Journey
Well, you succeeded, sir.